Chris Bupp: “My favorite maps are less mappy, but still retain a map essence”

Chris Bupp
Chris Bupp

Chris Bupp is a Senior Geospatial Developer at GISi Indoors. He likes developing with new technologies and cooking with less new technologies. He made more maps working/volunteering in the aftermath of Hurricane Katrina than he has since then. He’s created a Leap Motion interactive web map and when bored he tinkers with genetic algorithms.

Chris was interviewed for GeoHipster by Jonah Adkins (@jonahadkins) (Interviewer disclosure: Chris and I work for the same company, but we don’t work together.)

Q: Hey Chris. Tell us about your experiences with geo and what you’re working on now.

A: To start, I first fell in love with programming back in high school. I could make something new from nothing; it was exciting! Many developers have a hard time sharing what excites them; it can be hard for your friends to high five you when you’re talking about database indices. When I first started working with geo-enabled technologies, I was able to immediately share my excitement with others; it was energizing.

I got my start in geo during college. One of my very first projects was a Windows application that allowed you to share photos and journal entries on a map with your friends and family; in hindsight if it was a website instead of a Windows application, it would have been worth something! (Ed.: Indeed! This is what Flickr founder Caterina Fake’s third startup Findery does, which she launched in 2012.)

My most recent project, GeoMetri, is a suite of applications that work to solve problems in the indoor space. We’ve developed a WiFi tracking solution that allows store owners and event throwers to answer questions like: Did this banner or sign cause more people to stop by? Does having more on-floor staff increase (or decrease) visitor dwell times? We’ve also developed mobile indoor navigation apps to help visitors explore and navigate around large buildings or campuses.

Q: Indoor mapping seems to be an increasingly crowded space. Tell us about what you’re currently doing, and what sets your work apart from other companies.

A: It is! I guess that means it’s a good idea. When we first started getting into the indoor space two years ago, we did our research (and continue to research) the constantly growing techniques and tools available. Our goal has always been to provide tools that offer the best solution to a customer’s needs, which means we don’t always use a home-grown tool. There are a ton of smart folks in the indoors industry, we’ve positioned ourselves with several partners to allow us to meet more than just a specific type of solution.

It’s also important to realize that the indoor space [market] is very large, and there is no clear leader in the industry. Every week a few companies may start, and several others have been acquired. You just need to remain agile and ready to implement a solution with several choices of backing technology.

Q: You’ve worked with lots of technologies. I think the first time we met, you were talking about how awesome FORTRAN was compared to Python, or something like that. As a developer, what blossoming technologies do you have your eye on?

A: Wow. You have a good memory. At the time I was working a lot in FORTRAN on a real impressive software suite that created probabilistic danger zones for shooting ranges using Monte Carlo modeling of the projectiles. FORTRAN is above and beyond faster and a better choice for math-heavy applications (if you’re willing to undertake the extra effort of actually writing in FORTRAN).

Right now a lot of exciting things are happening with iBeacons (and several other beacon flavors), drones, and open source. These areas are going to get a lot more chaotic before the dust settles, but that doesn’t mean you have to wait for all the standards to be defined before building new things!

Q: Does that say “tinkers with genetic algorithms” in your bio? WAT?

A: You know how it is when you get bored: some people try to solve prime numbers; some people like to solve problems with genetic algorithms. Genetic algorithms have promised to solve np complex problems (when a “good enough” answer is better than the best answer in 500 years).

For instance, with a friend, we spent a few hours attempting to solve a traveling salesman problem where you had several salespeople instead of just one.

Q: You and I have spent some free time working on some open source projects like ALF. What part of open source, as a developer, is most rewarding to you?

A: I enjoy the social aspect of open source. In business, developers are constantly told to hide what they make. Open source allows me to share my creations with more than just my co-workers.

Another important aspect is realizing that all of the projects I create commercially or privately rely on at least one other open source project. So sharing back with the community makes me feel good, and when someone actually uses my projects, I feel great! If you ever need something from me and see that I’m in a sour mood, fork one of my repos.

Q: Cartographer to developer — your favorite map(s)?

A: My favorite maps are less mappy, but still retain a map essence — where the data is more important than its exact location. Examples of this are Minard’s map and more recently the Prison Map. Both of these maps demonstrate a map-like quality, but the data is what is powerfully shown. We see US maps all the time that struggle to showcase their data (and its meaning) because states are different sizes.

Q: You’ll be diving in head-first at FOSS4G this week, and you’ll no doubt interact with future and current GeoHipster alumni. What’s the term geohipster mean to you? What part of FOSS4G are you most looking forward to, and who are you looking to interact with?

A: To me, the term geohipster refers to an individual willing to explore, build, and perfect things outside of the normal geo universe. Geohipsters are fixers. A lot of times they’re the ones willing to do the work to build a solution (and sure, maybe their duct tape has little mustaches printed on it).

Like most of my adventures, I look forward to learning. I’m very new to FOSS4G and I have a lot to learn. As a hobbyist, I’m looking forward to the latest developments in FOSS4G (and super excited about all the drone sessions). As a representative for my company, I’m looking forward to see what types of businesses attend FOSS4G, and I’m interested in their business models, as well as their business goals.

One subset of FOSS4G participants I’m looking forward to meeting is other maptime-ers. I’ve only been to the first of the Atlanta chapter meetings, so it’ll be weird flying across the country to meet up with them, but fun nonetheless!

I’m also looking forward to meeting and interacting with anyone willing to share their experiences with FOSS4G. So, if you’re at FOSS4G and see someone with brown curly hair and a deer-in-the-headlights look, it’s probably me and I’d love to talk!


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